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Springfield Primary School

Be the best you can be.

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Springfield Primary School

Be the best you can be.

Computing

At Springfield, Computing and e-Safety form an integral part of our curriculum. Replacing ICT, the subject of Computing enables and empowers our children, providing them with opportunities to enhance their problem-solving skills, whilst also encouraging them to deepen their thinking when working with computer-based technology. Using a variety of different software and hardware provides our pupils with a strong foundation from which they can draw on, as they further their education and move into the world of work in the future. 

 

As we understand the important role technology plays in our everyday lives, as well as the increasing use of technology to support teaching and learning both in and outside of the classroom, we are continually investing in the latest technology to ensure that we are able to deliver an inspiring and purposeful curriculum. Springfield uses ‘Rising Stars, Switched on Computing 2014,’ as a basis for planning. This scheme of work covers the new Programme of Study for computing, including programming and computational thinking. The curriculum delivers clear progression of skills from Year 1 to Year 6. The scheme also embeds e-Safety to ensure safe and responsible use of technology - for more information on e-Safety at Springfield, please click on the link at the bottom of the page.

In Key Stage 1, pupils are taught to:

 

  • understand what algorithms are, how they are implemented as programs on digital devices, and that programs execute by following precise and unambiguous instructions

  • create and debug simple programs

  • use logical reasoning to predict the behaviour of simple programs

  • use technology purposefully to create, organise, store, manipulate and retrieve digital content

  • recognise common uses of information technology beyond school

  • use technology safely and respectfully, keeping personal information private; identify where to go for help and support when they have concerns about content or contact on the internet or other online technologies.

 

In Key Stage 2, pupils build on this foundation and are also taught to:

 

  • design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems; solve problems by decomposing them into smaller parts
  • use sequence, selection, and repetition in programs; work with variables and various forms of input and output
  • use logical reasoning to explain how some simple algorithms work and to detect and correct errors in algorithms and programs
  • understand computer networks, including the internet; how they can provide multiple services, such as the World Wide Web, and the opportunities they offer for communication and collaboration
  • use search technologies effectively, appreciate how results are selected and ranked, and be discerning in evaluating digital content
  • select, use and combine a variety of software (including internet services) on a range of digital devices to design and create a range of programs, systems and content that accomplish given goals, including collecting, analysing, evaluating and presenting data and information
  • use technology safely, respectfully and responsibly; recognise acceptable/unacceptable behaviour; identify a range of ways to report concerns about content and contact.
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