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Springfield Primary School

Be the best you can be.

Home Page

Springfield Primary School

Be the best you can be.



Click below to view our Computing

Intent, Implementation and Impact

What does Computing look like at Springfield?


At Springfield, Computing and online Safety form an integral part of our curriculum. Our curriculum is centred around our children become computational thinkers and become active and responsible participants in the ever-changing digital world. We aim to inspire all children to consider themselves as the computational thinkers and computer scientists of the future. Furthermore, we aim to develop children’s perception of technology as a tool for learning, innovation and discovery, as well as helping them to understand the advantages and disadvantages associated with online experiences.


We aspire for all children to become digitally literate and able to use technology positively, responsibly and carefully, being mindful of how their behaviour, words and actions can affect others. Ultimately, all children should leave Springfield as confident, able and responsible Digital Citizens who are prepared for the technological challenges they will face in the future.


We use the National Computing Centre of Education's 'Teach Computing' Curriculum to ensure we follow a progressive, comprehensive curriculum giving our children a deep and broad foundation of knowledge. Every year group learns through units within the same four themes, Computing Systems and Networks, Programming, Data and information and Creating Media, which combine with the tens stands of the National Centre for Computing Education’s taxonomy. The ‘Teach Computing’ Scheme is a spiral curriculum, which means that each of the themes is revisited regularly (at least once in each year group), children revisit each theme through a new unit that consolidates and builds on prior learning and skills within that theme. This reduces the amount of knowledge lost through forgetting and supports our children to remember more.


In Key Stage 1

  • Understand what algorithms are, how they are implemented as programs on digital devices, and that programs execute by following precise and unambiguous instructions

  • Create and debug simple programs

  • Use logical reasoning to predict the behaviour of simple programs

  • use technology purposefully to create, organise, store, manipulate and retrieve digital content

  • Recognise common uses of information technology beyond school

  • Use technology safely and respectfully, keeping personal information private; identify where to go for help and support when they have concerns about content or contact on the internet or other online technologies.


In Key Stage 2, pupils build on this foundation

and are also taught to:

  • Design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems; solve problems by decomposing them into smaller parts
  • Use sequence, selection, and repetition in programs; work with variables and various forms of input and output
  • Use logical reasoning to explain how some simple algorithms work and to detect and correct errors in algorithms and programs
  • Understand computer networks, including the internet; how they can provide multiple services, such as the World Wide Web, and the opportunities they offer for communication and collaboration
  • Use search technologies effectively, appreciate how results are selected and ranked, and be discerning in evaluating digital content
  • Select, use and combine a variety of software (including internet services) on a range of digital devices to design and create a range of programs, systems and content that accomplish given goals, including collecting, analysing, evaluating and presenting data and information
  • Use technology safely, respectfully and responsibly; recognise acceptable/unacceptable behaviour; identify a range of ways to report concerns about content and contact.
Click below to find out about E-Safety at Springfield